Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Searching for data inside an array


Very often, you will need to get a single element inside an array. It's very straightforward as long as you know the specific index your element is stored under. If you don't, you can search for it by iterating through the entire array object.

Yet again, let's go back to the familyMembers example and try to look for the index of the "Adam" string value:

We are not going too much into the details. The easiest way of finding the index of a certain element in the collection is by looping through the array and comparing elements. You can spot that on line 22. If the familyMembers[i] == "Adam" condition is true, line 23 will be executed. The adamsIndex variable will be then assigned the current i value.

Notice the default value of adamsIndex. I deliberately assigned it -1 so that we can check on line 29 whether there were any changes to this value inside the loop. If it's still -1, it means that the value we are trying to find inside the array was not found at...