Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Bored yet?


I understand that you might feel a bit frustrated now. We are learning a lot about theory, going through examples, and it isn't exciting at all. I have promised fun and we will get there, I must make sure that you understand the fundamentals of OOP. This knowledge will help us design a cool-looking game that is coded using clean practices. Code can be good and bad, and it can be written the way that is easily understood by other developers or it might be unmanageable and messy.

By learning how to organize your code, you absorb and use good practices that will help you to be a top developer who is proud of his code. So stay focused! Let's go through the theory and make an awesome game later.

 

"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."

 
 --Martin Fowler