Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Your first game – avoiding the trap of the never-ending concept


As you are aspiring to become a good game developer, you probably have tons of brilliant ideas for games. If not, you probably have one massive idea that you really want to get done yourself as soon as possible. Maybe, you do have some core game mechanics on your mind but just don't know how to code it. Good! This book is precisely for you. We will move away from talking about examples and will focus more on coding actual game functionality.

Before we do that, however, I want to make sure that the idea behind your first game won't take you to a dead end.

I have spoken to many aspiring game developers who have massive multiplier games in their minds, wanting to create another World of Warcraft or Call of Duty as their first big project. That's fine! You should think big, and you never know you might be a part of a great team one day, developing AAA titles in Unity. For now, however, we need to take baby steps to get there. That...