Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Breaking a complex idea into smaller parts


Game ideas vary. Some are simple, such as Tic-tac-toe, and some of them require years of hard work from teams and tons of planning to develop. There is a one common factor, however. Absolutely every idea can be broken down into smaller parts—parts that can be more manageable and easier to approach. Let's put our generic talk aside now and focus on our game.

We have a very rough idea of what our game will be. The first step will be to divide the game into parts that we can work on independently.

Some of these parts will be:

  • Level creation

  • The main character's appearance

  • Player controls

  • The game loop—Start, Game Over, Restart

  • Collecting stuff

  • Obstacles that kill the player

  • The graphical user interface

  • Storing the player's inventory

At this point, this is all I have in mind. I know that some of this probably doesn't make sense to you as of now. I will briefly talk about these parts very soon. There are probably other parts of the game that we will add at a later...