Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Jake on the mysterious planet – the feature list


We know the core components that we will need to develop to make this game work. We also have a rough idea about the game.

What's next? Another good step forward would be to write down the game's feature list and talk about each of the steps in detail.

Here is the feature list:

  • Procedural level generation with infinite gameplay

  • An animated 2D character with 2D physics

  • Mouse and touch controls

  • Collectables and storing the player's data

  • A scoring system with a storage of high score

  • UI

Let's talk about each of these features to make sure you understand what they are.

Procedural level generation

In every game, the level is a key component. It's the environment in which the player moves around and enjoys the game. In this case, we have a flat 2D level scrolling from right to left.

As Jake on the mysterious planet is an infinite scroller game, we don't know how big the level has to be. The player can play for just 10 seconds, or they can be really good at this...