Book Image

HTML5 Game Development by Example: Beginner's Guide

By : Seng Hin Mak
Book Image

HTML5 Game Development by Example: Beginner's Guide

By: Seng Hin Mak

Overview of this book

Table of Contents (18 chapters)
HTML5 Game Development by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
9
Building a Physics Car Game with Box2D and Canvas
Index

Summary


In this chapter, we've learned a lot about the basic information of HTML5 games.

Specifically, we covered new features of HTML5 and CSS3. We gave you a glimpse of what techniques we will use to create our games in later chapters—Canvas, audio, CSS animation, and more new features were introduced. We will have many new features to play with. We discussed why we want to create HTML5 games—we want to meet the web standard, meet mobile devices, and break the boundary of a game. We took a look at several existing HTML5 games that were created with different techniques, which we will also use. You can test these games before we create our own. We also previewed the games that we are going to build in the book. At last, we prepared our development environments.

Now that we've some background information on HTML5 games, we're ready to create our first DOM-based, JavaScript-driven game in the next chapter.