There are a lot of things that we can include and improve in our apps to make our game more appealing for players; listed are some points that you can keep in mind while creating your own game.
We know that LibGDX supports several platforms, such as desktop, Android, iPhone, HTML, and even OUYA. Every platform has its own tricks and as seen in the Analog sticks on mobile and platform recognition of Chapter 6, Spicing Up the Game, sometimes we also need to write specific code. For this, there's options such as interfaces between platforms that load classes depending on the platform where the app is being run (see mobile ads for LibGDX). Other things that can limit development on platforms are, for example, to deploy an iPhone, you need to use Mac OS X with XCode; and for our specific purpose, Bullet Physics is not available on HTML.
You may want to consider deploying to several platforms at the same time. Taken directly from https://libgdx.badlogicgames...