Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – running the test samples


You can open the test project just like you would any other Xcode/Eclipse project:

  1. In Eclipse, you can import the test project from inside the Cocos2d-x folder you downloaded. You'll find it in tests/cpp-tests/proj.android.

  2. You can follow the same steps as before to build this project.

  3. In Xcode, you must open the tests project file that you'll find in the Cocos2d-x framework folder inside the build folder: build/cocos2d_tests.xcodeproj.

  4. Once the project is opened in Xcode, you must select the correct target next to the Run button as follows:

  5. In order to actually review the code inside the tests, you may navigate to tests/cpp-tests/Classes for the C++ tests or tests/lua-tests/src for the Lua tests. Better yet, if you have a program such as TextWrangler or an equivalent, you can open these entire directories inside a Disk Browser window and have all that information ready for referencing right at your desktop.

What just happened?

With the test samples, you can visualize most features in Cocos2d-x, what they do, as well as see some of the ways you can initialize and customize them.

I will refer to the code found in the tests quite often. As usual with programming, there is always a different way to accomplish the same task, so sometimes, after showing you one way, I'll refer to a different one that you can find (and by then easily understand) inside the Test classes.