Nothing could be simpler; since the IDE is based on Eclipse, you know most of its main functionalities already:
First let's set up the IDE to use the Lua bindings. Go to Preferences | Cocos | Lua, and in the drop-down menu for Lua Frameworks, find the Cocos2d-x framework folder you downloaded:
Select File | New | Cocos Lua Project, if that option is already available, or select File | New | Other | Cocos Lua | Cocos Lua Project.
In the New Cocos Project wizard, give your project a name and click Next.
In the next dialogue, you can choose your project's orientation and design size. And that's it. Click Finish.
In order to import a project, click File | Import then Cocos | Import Cocos Project, and navigate to the project start folder for this chapter. The game is called
StoneAge
. (Download this chapter's source files from this book's website if you haven't done so already. There is a starter project and a final project that you can run and test...