Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


That's it. You can now choose between C++ or Lua to build your games. The whole API can be accessed either way. So, every game created in this book can be done in either language (and yes, that includes the Box2D API.)

And this is it for the book. I hope you're not too tired to start working on your own ideas. And I hope to see your game sometime soon in an App Store near me!