Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

So what are particles?


Particles or particle systems are a way to add special effects to your applications. In general terms this is achieved by the use of a large number of tiny textured sprites (particles), which are animated and run through a series of transformations. You can use these systems to create smoke, explosions, sparks, lightening, rain, snow, and other such effects.

As I mentioned in Chapter 1, Installing Cocos2d-x, you should seriously consider getting yourself a program to help you design your particle systems. In this game, the particles were created in ParticleDesigner.

It's time to add them to our game!