Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Yes, you have a cool idea for a game, great! But a lot of effort will go into structuring and optimizing it. Cocos2d-x can help with both sides of the job.

Yes, scenes can be a bit cumbersome depending on your needs, but they are undisputed memory managers. When Director kills a scene, it kills it dead.

Loading external data can not only help with memory size, but also bring in more developers into your project, focusing specifically on level design and the external data files that create them.

And events can quickly become a must in the way you structure your games. Pretty soon, you will find yourself thinking in terms of events to handle game states and menu interactivity, among other things.

Now, let's move to a whole new language!