Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter gave some historical context for features that we will be developing throughout this book for your next RPG title. We also covered some business cases that help create a compelling narrative around how LibGDX can help meet your requirements when building your next RPG title. We also reviewed a high-level architecture of LibGDX, as well as how to successfully generate and run our starter project.

In the next chapter, we will develop the infrastructure to load tile maps and move our hero around in the game world.