Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

The theory of dependency graphs


We are going to extend what we learned with the previous chapter when constructing a conversation graph, and with a few (but significant) changes, create a quest dependency graph that will store the completion state of its corresponding tasks. A dependency graph is essentially a directed graph representing dependencies of several objects with each other. The key difference of this graph from the conversation graph is that the dependency graph does not contain any cycles. A graph with circular dependencies would lead to a situation where no valid evaluation order exists, since none of the vertices can be evaluated first. Without cycles in a graph, we will end up using a directed acyclic graph (DAG).

As explained later, we will make sure that we check for cycles every time we add a new dependency, and if any of them are found, disregard that particular dependency.

The following diagram (Figure 2) represents a sample dependency graph with four total vertices and...