Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

The steps involved in creating a quest


This section will briefly review the steps involved in creating a quest using this quest system implementation. We will discuss how to create the conversation that initiates the quest, the quest script that defines the parameters set in the quest, create the quest items for both the map and player's inventory, and finally return the quest once completed.

First, we should identify who will be the quest giver for a particular quest and then create their conversation graph to signify to the player that they are being asked to complete a quest.

The following screenshot (Figure 8) is an in-game screenshot of the conversation created from the assets/conversations/conversation006.json file:

Figure 8

Second, we need to draw out (preferably create a quest builder application) the quest tasks and their associated dependencies and create a serialized JSON version of the QuestGraph. This following quest script is a simple FETCH quest and can be found in the assets...