Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Project updates


To start, we'll update our project by adding the new assets to the game, and then we'll make a quick change to our project's settings.

Adding new assets

Copy the new images provided for this chapter into the assets/images folder. Even though there are a lot of new art assets, you need to add only two images:

  • gameBackground.png: This is a new background image that we will scroll to make the game look more exciting. This will overwrite the previous background.

  • ingameSprites.png: This is a spritesheet that we'll pull art from and use to build animations.

The spritesheet contains the game's enemy art that we'll animate later on. This means that we no longer need the old enemy sprite, so delete enemy01.png.

Note

In addition to the new images, there is ingameSprites.json also; copy this into the assets/data folder. This file defines the names and coordinates of each element on the spritesheet.

The spritesheet and data files were built using a tool named Texture Packer. HaxeFlixel has...