Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the explosion effects


We're going to build out the explosion effect that will play when an enemy dies. The effect will also play when an enemy makes contact with the player. The effect will comprise three parts:

  • The explosion line: This is a line that will expand outward when the animation starts.

  • The explosion bulb: This is a giant fireball that will swell and fade out; this is what will actually make it look like an explosion.

  • Smoke particle effect: This is a puff of smoke that will linger on after the explosion.

Creating the class

We're going to make a new class named ExplosionEffect in the source folder. The class extends the FlxGroup object.

Here's what it should look like to start with:

package;

import flixel.group.FlxGroup;

class ExplosionEffect extends FlxGroup
{
  public function new() 
  {
    super();
  }
}

Adding imports

Now let's add the imports that we'll need:

import flixel.effects.particles.FlxEmitter;
import flixel.effects.particles.FlxParticle;
import flixel.FlxSprite...