Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Updating enemies


We're going to add some new art and functionality to our enemies. We'll add a two-frame looping animation that will make the enemies seem livelier.

The enemies will be made to spawn offscreen on the right and at a random y coordinate. They will fly across to the left side of the screen. After flying to the left side of the screen they will respawn on the right side of the screen at a new y coordinate and begin again.

They will also have a function that can be called when they are destroyed by the player. This will fade them out and then make them respawn.

To start, open Enemy.hx so we can make the changes we need.

Adding imports

To start, let's add the new imports we'll need:

import flixel.FlxG;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import flixel.util.loaders.TexturePackerData;

Adding variables

Next, let's add the new variables that we'll need, as follows:

private var texturePackerData:TexturePackerData;	
private var movementTween:FlxTween;

private var spawnTimer...