Book Image

Haxe Game Development Essentials

Book Image

Haxe Game Development Essentials

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (16 chapters)
Haxe Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Project updates


To start, we'll update our project by adding the new sounds to the game. Then, we'll add a new section to our project settings XML file.

Adding new assets

In the assets folder, make a new folder named audio. Copy all of the new files provided for this chapter into the newly created assets/audio folder. These files are a collection of MP3 and OGG files. Each sound has an MP3 and OGG version; we'll get into why that is shortly, but here's a rundown of what each sound is:

  • music_fanfare: This is music that will play on the title screen and level-end screen. It's got an upbeat, triumphant sound to it. This will get players excited to start playing and will keep them engaged after they eventually lose the game.

  • music_ingame: This is the music that will play during gameplay. It's fast paced and has a sci-fi style sound to it. This will keep the gameplay feeling energetic.

  • sound_whoosh: This is a whoosh sound effect that will play when the star on the title screen slides in and when...