Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Project Management


Project Management is really important. We all have to do it to some extent in our everyday lives, but especially when developing games. We must think carefully about the work needed, and then figure out the most practicable way to pursue it. Project Management is, essentially, about planning your time, workload and resources to achieve success optimally. The idea is to identify all the work needed, and then to divide it into a sequence of manageable chunks. The following terms and phrases emerge with the Project Management process.

Research, design, and work assessment

Project Management begins by careful analysis of the design. This involves examining the game design document (a clear statement of the game) and determining how, when properly conceived, it can be implemented optimally. Previous chapters outlined the design for Dead Keys, and from this, we can extrapolate various levels of work. Try thinking about these, and then write them down using a tree structure....