Congratulations on reaching the end of this chapter. By reaching this point we have come a long way. We've developed Dead Keys from the ground upwards, and now the game can track user progress, from level to level. This is great, and in doing this we've seen various methods for saving persistent data. Next up, we'll complete the Dead Keys project and see a wide range of subjects along the way!
Mastering Unity 5.x
By :
Mastering Unity 5.x
By:
Overview of this book
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Customer Reviews