Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Summary


In this chapter, you have gone through our Android Project Structure as well as developing a basic understanding of how to create elements using the XML file. We also learned how to set up the Android Emulator and executed our Hello World! program.

In the next chapter, we will take a look at how to manage inputs and we will dive deeper into understanding XML files, which will serve as a core foundation for making our games. We will also learn how to link your XML files to your source code, change texts, and other cool stuff.