Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the Content Browser to start building the level


Go ahead and open Epic Games Launcher, and pull up the project we started at the end of the last chapter. Unreal Engine 4 was a huge upgrade over the last version of the engine, as it gave users a simple drag-and-drop interface. This was accomplished using two important panes in the interface: the Modes pane and the Content Browser. These portions of the interface allow level designers to drag elements into the level and place them where they need to go. Of these two, we will use the Content Browser the most:

The Content Browser contains all of the game assets we will use

The Content Browser holds all of the objects, sounds, materials, and particles that can be used in your creation. These are sorted into folders that mirror the file structure where your project is stored. Unreal does this to make it easy to move project files around, should the need arise. Navigating the browser is easy. Double-clicking a folder opens that folder, while...