Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the basic tools of polygon modeling


We will begin building our crate with the primitive object that is closest to the finished shape we want. In this case, the default cube we start with works great. So what is a primitive and why do we start with one? Primitive shapes are your basic shapes, in the case of Blender: plane, cube, circle, sphere, cylinder, cone, and torus. We start with these shapes since they are the basic building blocks of all we see. Traditional artists start with these when they draw as well. If you take a look outside, you can see these shapes: poles are cylinders, buildings are cubes, and so on. That is also the reason why Unreal gives us a Shapes folder full of primitives to block out our levels with.

One of the easiest 3D modeling techniques to learn is Polygon modeling, or simply, poly modeling. It involves manipulating the vertices, edges, and polygons that make up a primitive shape to create something greater. Poly modeling uses the following tools:

The Tools...