Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Importing our object into Unreal


Time to export our crate from Blender:

Selecting export from the File menu

The export options can be found by going to the File menu, then Export, and selecting FBX as your chosen file format:

FBX exporting options menu. Select the Mesh tab.

The exporter has many options, several of which we will use later as they pertain to animation. We will need to change some of the options to export our crate:

  1. In the main menu of the exporter, select Mesh. This way, the only object that will be exported is our crate and not the camera or light that is also in the scene:

    Setting our Smoothing option to Face in the Geometries tab

  2. In the Geometry menu, change the Smoothing option to Face. Unreal requires that smoothing groups be part of any exported object even though we haven't really used them to create our crate. By selecting this option, we avoid any error messages when we import our FBX file.

  3. Once you have changed those settings, save your FBX in a place where you can find...