Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we took a look at the process of getting our game asset out of Blender and into Unreal using the FBX file format. FBX is a file format used in the game industry that is popular for its ability to not only hold information about an object's geometry, but also information regarding textures, materials, and animation. We exported our FBX file from Blender and imported it into Unreal using the content browser. Once imported, the object still needed a collision mesh and materials. Finally, we were able to drop the crate into our level and replace many of our basic primitives with our brand new game asset. Congrats on completing your first trip through the art pipeline for your game! Before we get started with the next level, take some time and see if there is another game asset you would like to create and really add some more depth to the cargo ship we created. In the next chapter, the ship has taken us to a new level where the player will encounter new dangers and you...