Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more


As we build this new asset, there are a few new tools that we need to be aware of that will allow us to increase the level of detail on the Artifact.

Now let's take a look at some new tools we will be using.

Subdivide tool

The Subdivide tool is a great tool that can be used to add more connecting lines and polygons to a section of a model to add detail. Use this tool by selecting the lines or polygons you wish to subdivide and clicking the Subdivide tool in the Tools pane. The number of connections may be adjusted by changing the Number of Cuts field in the lower-left corner of the screen:

Using the Subdivide tool

Knife tool

The Knife tool can be used to make freehand cuts into the geometry of an object and is great for creating additional artistic detail on small parts of your model. To get started, click the Knife tool in the Tools pane, or press K. The cursor will change to a small knife. Click once to start the cut and then click...