Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding a delayed task to a plugin


We will now add a warp delay to the Warper plugin. This will require players to stand still after running the warp or home commands. If they move too much, the warp task will be canceled and they will not be teleported. This will prevent players from teleporting when someone is attacking them or they are falling to their death.

If you haven't already, add a variable of warpDelay in the main class. This is given in the following line of code:

static int warpDelay = 5; //in seconds

This time will be in seconds. We will multiply it by 20 later in the code to calculate the number of ticks by which we wish to delay the task.

We will also need to keep track of the player who is in the process of warping so that we can check whether they are moving. Add another variable of the current warpers. This will be a HashMap so that we can keep track of which players are warping and the tasks that will be run to teleport them. That way, if a specific player moves, we can get...