Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Executing code asynchronously


We can improve the Warper plugin by writing its data to a file asynchronously. This will help keep the main thread of the server running smoothly with no lag.

Take a look at the current save method. We will add the data to a YamlConfiguration file and then write the configuration to the file. This entire method cannot be run asynchronously. Adding the data to the configuration must be done synchronously to ensure that it is not modified while it is being added. However, the save method call on the configuration can be called asynchronously. We will place the entire try/catch block within a new BukkitRunnable class. We will then run it asynchronously as a task. This task will be stored as a static variable in the Warper class. This is shown in the following code:

BukkitRunnable saveRunnable = new BukkitRunnable() {
  @Override
  public void run() {
    try {
      //Write the configuration to our save file
      config.save(new File(plugin.getDataFolder(), "warps...