Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Navigating through the Bukkit API documentation


We can go through the Bukkit API documentation to get a general idea of what we can modify on a Spigot server. Server-side plugins are different from client-side mods in that we are limited with what we are able to modify in the game using server-side plugins. For example, we cannot create a new type of block, but we can make lava blocks rain from the sky. We cannot make zombies look and sound like dinosaurs, but we can put a zombie on a leash, change its name to Fido, and have it not burn in the daylight. For the most part, you cannot change the visual aspect of the game, but you can change how it functions. This ensures that everyone who connects to the server with a standard Minecraft client will have the same experience.

For some more examples on what we can do, let's have a look at the various pages of the API's documentation:

You will see that the classes and interfaces within the API are selectable in the lower left section of the Javadoc...