Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding a command to plugin.yml


Create a new Bukkit plugin as you did in Chapter 3, Creating Your First Bukkit Plugin, but name it Enchanter. Alternatively, you can create a copy of your existing project and modify the name, package, and so on in order to create a new plugin. This will eliminate the need to add the required libraries and configure the build script. A project can be copied by performing the following steps:

  1. Right-click on the project that you wish to copy and select Copy… from the menu.

  2. Set the project name. The project location should remain unchanged.

  3. Open build.xml, as discussed in Chapter 4, Testing on the Spigot Server, and change the project's name to match what was set in step 2.

  4. Update the package in your new project so that it is unique by right-clicking on the package and selecting Rename… in the Refactor menu item.

  5. Rename the main class, if necessary. You can also remove the methods or classes that you know will not be reused.

  6. Finally, modify the plugin.yml file with...