Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Assigning the executor for the enchant command


We are almost ready to start using the command on the server. The only remaining step is to assign the class that we just wrote to the enchant command. This is typically referred to as registering a command. In the onEnable method of the Enchanter class, we will get the enchant command using the getCommand("enchant") code.

Tip

The name of the command must be exactly as it is in plugin.yml. This also means that this code will only retrieve commands that are specific to this plugin.

Once we have the enchant command, we can set a new instance of EnchantCommand as the executor for the command. All of this can be done in one line, as shown in the following piece of code:

getCommand("enchant").setExecutor(new EnchantCommand());

All that you will have in the main class is shown in the following code:

package com.codisimus.enchanter;

import org.bukkit.plugin.java.JavaPlugin;

  /**
  * Enchants the item that the command sender is holding
  */
public class...