Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Listening for an event


The next method that we will create is an EventHandler method. We will use the @EventHandler annotation to tell Bukkit which methods are event listeners. Create a new method that has an event of our choice as the only parameter:

public void onWeatherChange(WeatherChangeEvent event)

The method must be public, and it should not return anything. You can name this method anything you wish, but most programmers will keep the name similar to the name of the event.

Next, we will indicate that this method handles events. Just above the method, add the following annotation:

@EventHandler

On the same line, we can modify some properties for the EventHandler method. A property that you are likely to add to all the EventHandler methods is the one that ignores the canceled events. Setting the ignoreCancelled property to true will result in the method looking like this:

@EventHandler (ignoreCancelled = true)
public void onWeatherChange(WeatherChangeEvent event) {
}

If the event is already...