Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

YAML configuration hierarchy


Note the hierarchy when working with ItemStack in YAML. This is similar to how commands and permissions have nested values in the plugin.yml files. We can utilize a hierarchy within the config file to make it easier to use and understand.

We want to give items to two types of mobs, namely Zombie and Skeleton. Each type will have a unique armor and weapon. This means that we will need 10 different ItemStack classes. We can name them ZombieHolding, SkeletonHolding, ZombieHelmet, SkeletonHelmet, and so on. However, a hierarchy will be much more efficient. We will have a Zombie key and a Skeleton key. Within each zombie and skeleton, we will have a key for each item. The following is a sample of the hierarchy of the mob armor segment of the config file:

Zombie:
  holding:
    ==: org.bukkit.inventory.ItemStack
    type: STONE_SWORD
  helmet:
    ==: org.bukkit.inventory.ItemStack
    type: CHAINMAIL_HELMET

Skeleton:
  holding:
    ==: org.bukkit.inventory.ItemStack...