Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Accessing variables from another class


The MobEnhancer class is growing in size. There is no need to place all the code within a single class. This class is currently extending the JavaPlugin class as well as implementing both the Listener and CommandExecutor interfaces. The program will be easier to understand if we split these into three unique classes. This process is known as refactoring. Throughout the process of developing software, you will come across code that may be outdated or inefficient and needs to be updated. Changing the code in this way is referred to as refactoring. Don't be discouraged if you need to refactor your code in the future; it is a common occurrence in software development, and there are many reasons for it to happen.

  • You learned how to write more efficient code

  • API changes or new features require/allow code changes

  • The existing code is difficult to read or debug

  • A method/class has grown too large to manage

  • The purpose of the code has changed and it should now do...