Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


You are now familiar with using a YAML configuration file. You can load custom values from a config.yml file and use them within the plugin. Doing so will greatly expand your ability to create unique projects that will be beneficial to multiple server administrators. Try adding configurable options to some of your previous projects. For instance, if you created the plugin that sends a message when a creeper is about to explode, add a configuration file to set the area within which the players must be in order to see the message. Now that you are introduced to FileConfiguration which can be used with the Bukkit API, in the next chapter, we will save the plugin's data using the same FileConfiguration method so that we can load it the next time the plugin is enabled.