Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Blueprint data structure


Now all you need to do is, from the content browser, choose Structure from the Blueprint option of the Add New menu. This will create a data structure for you.

Now you have a data structure asset, but it is empty. Just double-click in order to open it inside the data editor. And all that you need to do, is to match the signature. Which means you create assets, with the names of the cell names in your Excel sheet and the same data type.

For example, for my weapons table, I can create (keep in mind that Bellz data structures are made in C++ and not in blueprint):

  • String: Icon

  • String: DisplayName

  • Integer: Damage

  • Integer: CooldownTime

Now, I have a data structure that fits the same signature of my imported data asset. Now try to import the weapons table again and set its import data structure to that data structure which fits the signature.

The resulting data asset will be fully imported now and can work just perfectly, and if you double-click on this asset file, you...