Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Sound assets


As you might have seen, many of the settings for a sound file count on having specific types of assets. One time, you might need a sound class while at other times you might need a sound concurrency, and even more types of assets within other situations.

And that's because the Unreal Engine sound audio system has lots of those assets in order to give you the opportunity to get the best out of your audio file. Not every single change within a sound file needs to be made within a third party; you can still make a change in the way a sound file is heard using those different types of asset.

All the sound assets types could be made within the content browser, either from the right-click menu or from the big green button called Add New. With any of the methods you decide to use, you will find all the sound-related asset types listed under the Sounds submenu.

As you can see there are nine supported types of sound asset files, the majority of them are represent some kind of data structure...