Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The FPS charts


The console is not only made for immediate toggles or displays or even an immediate value change. Using console commands such as StartFPSChart and StopFPSChart will allow you to generate a performance chart over a period of time:

Using such a command will generate a *.csv file in the Profiling folder which is located at ProjectFolder]\Saved\Profiling\SubwayPatrol\FPSChartStats)\ [Date of today]\.

Then you can easily load that *.csv file with Excel or any similar app. Then you can check the values you want which is very straightforward. Once you open the file in Excel, just mark the cells you want to visualize, and create a chart for it:

It might be a very useful step to get the stat unit times over a period of time where you suspect some performance issues:

The *.csv file is not only what you get, but it is the most important one. You also get a *.log file which contain lots of useful information along with two tables of HTML files that hold some more info about the frames. And...