Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Device Profiles


When we talk about scalability and extensibility in game engines, Unreal is really the master! Not to mention the amount of settings and options you can do for the different platforms, but here at Device Profiles, you can do even more detailed tasks in no time:

Let's say your game is going to be shipped for all consoles that is supported by Unreal Engine, and that includes mobile devices, and let's even be more detailed and say it will be supporting all the available iOS devices. So what size of textures would you put in the final game *ipa?

Here comes the power of Device Profiles, Unreal gives you a huge list of platforms that you can mark as included or not via the pin next to the name of each one:

Try to unpin any of the profiles from the left side and you'll see them being removed from the table at the right.

Once a device is pinned, and included, you have the chance to set different settings for it through Console Variables and/or Texture LOD Settings. For each device, you...