Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Description settings


There are some game settings that you have to set, but no one will see them after you (I mean the players). The type of setting you need to change in this case is the game description. This set of settings you probably will change only once, at the first time you make the first build. The settings here remain almost the same with your game consistence, but you are free to change the settings here every time you make a build:

I'll not go through the settings you find in the section, as they are self-explanatory and will most probably not be seen by the user. You have to put in your company name, game name, website, build version, copyrights, and display title, and so on. But the most important option here is the Project Thumbnail, which will be used to display the game in the Unreal Launcher only. You have to make sure that you use a 192 by 192 pixel image for that. And remember, this is not representing the game icon that the players will see.