Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


For the first time, you can run the project as a game, not from within the Unreal editor or the Unreal Launcher, but as a game from its own executable file.

Now you have got you hands-on the process of finalizing a game as a product, what is needed before making the build, and what settings should or could be fine-tuned for that purpose?

All games have different splash screens, based on the number of developers and publishers. You will need different types and numbers of splash screens, and you've learned during this chapter how to add splash screens to your game in different ways.

Packaging a game and cooking its content are two different processes, but both do similar things. You've learned when to use each process, and what the difference is between them.

The Project Launcher is a very powerful tool shipped with the Unreal ecosystem. Using it is not mandatory, but sometimes it is needed to save time, and you learned how and when to use this powerful tool.

Many games nowadays have downloadable...