Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Compiling the code


Now with everything done for the controller, you're ready to jump back to the editor to make use of it. In order to have the code we made executed by the editor, you need to compile it first. Otherwise, the game will keep behaving as if this code has never been added.

There are different ways you can use to do that, both accessed from a different place. So you can:

  • From within the Visual Studio itself, right-click on the game project from the Solution Explorer window and hit Build, and that will do the build for you. If there are any errors, you'll see them in the output panel; otherwise, you will get a success message.

  • From within the Unreal Editor itself, you can simply hit the Compile button from the top bar. If there are code errors, Unreal will show you a failed message with a failed sound effect.

But anyways, regardless of the method you used, if compilation takes quite some time you can still make it faster as you can copy BuildConfiguration.XML from the unreal Engine...