Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Building the blueprint


Now with everything done on the animation blueprint side, it is a very simple step to get it all together. First, hit Save on the animation blueprint and close it; we don't need it again.

You can now right-click inside the content browser, and choose to create a blueprint. This will open the classes list to choose a base class for this blueprint. The ones on the top are the most popular ones, but we want to create one based on our Gladiator C++ class we made at the beginning of this chapter. So, you can look at the bottom section and type the class name in the search box and you will find it. Use it and create the blueprint. Give it a name and remember this name, as we are going to use it in the final step of this chapter in order to use it as the default pawn.

Once you have the blueprint, double-click on it in order to open it, and don't panic because it doesn't look like what you expect, or does not look like a normal blueprint based on an actor.

What you are seeing...