Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now, you have something you can show to your friends as a game. While it is not a complete game, you have a great character controller that was made from the ground up and an awesome level, where the player can navigate and your friends can test what you have achieved so far. But still, what do you have to show for it?

Well, you have learned some tips about level design, which probably gave you the chance to make a better design than what you had in mind, and you learned how to place assets to construct a level. You also learned how to put the player within the level to start navigating through it. We also learned all the rules, tips, and tricks of the Player Start actors, and how to use them in different ways.

If we talk about how polished your level is looking, well, simply and easily you have added water surface that made the level look gorgeous.

Adding the navigation mesh was a tricky step that will make our process faster later. You learned how to add navigation volumes, how to...