Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now you understand one of the cornerstones of any game. All games have pickups, and they are essential for many aspects of the game. Having them is important, but we have to know how to add them, and you've gained this skill.

Building a few more C++ classes, and getting more and more used to the workflow of coding for Unreal games, is something you spent a lot time on in this chapter.

After creating a class, it has to end up as a blueprint to be used in levels, and you learned how to do that.

Collectables without player interactions are not collectables. It is better to describe them as items. But in order to collect them, the player has to interact with and touch them, and you learned how to trigger overlap between them.

Now, I think that this is enough code. We have been writing code for the last couple of chapters. Let's take a break, and let's go for some eye candy. If you are done here, and feel that you have practiced pickups enough, let's go ahead and make some particles to give...