Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The viewport panel


Just like any visual tool within Unreal Engine, such as the Material Editor, keep it a rule of thumb that, whenever you have to make an artistic visual piece of asset, you must have a small viewport inside its asset editor in order to display up-to-date changes while creating them.

It is just a small viewport that is meant to give you a real-time visual feedback of the final look of the particle system. As you know, changing values, colors, and settings, even with the least amount of change, could have a huge impact on the final result.

As with any other viewport inside the engine, it has some viewing options listed inside the top buttons, just like the main level viewport inside Unreal Editor. Also, it is responsive to the shortcuts, which means you can still navigate inside it in the same way you'd navigate inside your level, by using the mouse buttons or even some shortcuts, such as hitting F to focus on the particle system:

The viewing options include the following:

  • ViewOverlays...