Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The Swarm Agent


The process of building lightmaps is an automated one, which means there is no specific length of time that it will take. Based on your map or game and its complexity, building lightmaps could take too much time and performance from the machine.

But Unreal Engine is full of supporting tools that are built in such a way as to serve you by saving time and delivering the best content. There is a small C# tool that is connected to the Unreal editor, which plays the role of manager to handle the communications between the lightmass and the editor. That manager is called Swarm Agent.

Swarm Agent is autofired in order to perform its job and stay minimized (this means that you don't have to manually run it from somewhere); it was written to know the time that it has to start and finish its job and then shut down:

For more information about Swarm Agent, you can check the Unreal Engine 3 UDN documentation site, http://udn.epicgames.com/Three/Swarm.html, as Swarm was not well covered within...