Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Lightmass settings


In order to get full control over Lightmass's final results, Unreal Engine gives you lots of attributes that you can adjust. Unfortunately, not all of them are in one place and they are scattered around the editor, which means there isn't one panel where you can adjust all the parameters related to Lightmass, and that is due to the wide modularity of the engine.

So if you are going to use Lightmass (which everyone does nowadays), you will need to adjust the settings for the level itself, as well as meshes, brushes, materials, light sources, and finally, the Lightmass Importance Volume value.

World Settings

The global Lightmass settings can be found under the World Settings window, within the Lightmass section:

The various settings are as follows:

  • Static Lighting Level Scale: While one Unreal Unit = 1 cm, this value represents the scale of the level relative to the scale of the engine. It is usually used to decide how much detail to calculate in the lighting. Logically, the...