Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


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Having lights within a game is essential, and without light sources you will probably see nothing. But there should also be wisdom behind this process; adding too many light sources could come at a cost, and the game performance might get worse. But having something like lightmaps makes it easy to do all the lights you want, make the map look just like it should, and just bake the lightmaps, and that will save the day. You just learned not only this process, but also how to be prepared for it.

You have also gone through lots of fun, and specially through the post processing volumes, and how and why you would use them. All their parameters and the effects that can be achieved using them, all of that you went through from zero to hero and you have simply mastered it.

Sometimes the environment has to reflect something; it might be water doing it or even a mirror, but doing real-time reflections...